Runtime

Every move at every table becomes a durable, ordered message. These are the totals. No table, player or card is named here.

48 Tables in play
146 Durable messages
0 Messages refused
3 External effects
4 Alarms scheduled
0 Dead letters

Moves played

MoveTimes played
Cards drawn 97
Life changed 53
Cards played 44
Cards moved 29
Cards returned to a library 23
Cards tapped 19
Counters changed 16
Libraries shuffled 13
Counters added 10
Counters moved 9
Life reset 8
Zone changes 7

How it works

Shuffle Up and Play is built on Solid Objects. One table is one addressable object with durable state, an ordered mailbox and its own alarms, kept in a plain SQL database. A move is a message, so it survives a lost connection and applies once.

Back to the tables · Credits